The Endless Caravan
From the Forests of the East, to the Sand Kingdoms of the fire lands of the South, to the Infinite Plains of the SouthEast, the Endless Caravan winds its way in all the sunlands of Creation.
The Caravan Master
The Caravan Master is Euphimonious Trade. No one is certain how long he has been running the Caravan, but some say it is since the dawn of this Age – that he is favored of certain wise spirits in the forests of the East who brew Elixers to leech the years from him. Some say he is an ancient Exalted from the Age of Glory, cursed by the Maiden of Journeys for failing to pay her proper homage, and that should the Caravan ever truly stop, he will die. Others say his is only a family name, and that the sons of the sons of the original Caravan Master have run the caravan over the generations, each taking the name of their father.
He is a massive man, head and shoulders above even the ebony warriors of the Infinite Plains. He is said to be able to smell lies as well as he can a bargain. He is said to be hard, but fair, and that he knows every merchant and lord in all the kingdoms, and many of the invisible spirit folk and demons besides, and trades with them richly.
The Green Sea
Over the last decade, the Green Sea, an endless and largely uninhabited grassland between the Infinite Plains and the Sand Kingdoms, has become increasingly dangerous not only for the shepherds there, but for everyone – from Imperial Legions to, most recently, the Endless Caravan itself.
To that cause, and perhaps for reasons of his fabled curse, the Caravan Master has decided that the Endless Caravan will truly not pause for its journey across the Green Sea. To that end, he has hired a Night Driver and a host of extra Orix and water buffalos to pull the creaking Caravon on under the eyes of the Lady of Changes and the Maidens of the Stars.
The Night driver was charged with hiring his own crew for the shepherding and protection of the Caravan. The regular outriders and guards of the Caravan will rest by day, and leave the safe passage through the Green Sea to the Night driver and his … new coterie, a Night Guard.
The Night Guard
You have been found, selected, and hired by the quiet Night Driver or, well, his lieutenant, called Chain.
You have been dubbed The Night Guard, and given a small badge showing a white wagon wheel on a black field to identify you.
This game is set in a loose version of the Exalted game system and universe. I have pre-made characters for this game (see below). It doesn’t matter if you know the system or not – it’s pretty easy. I’m more interested in exploring how we work as a storytelling group, and exploring roleplaying dynamics. Feel free to check out the rules and bring as many d10s as you can scrounge.